##
 #######################################################################################################################
 #
 #  Copyright (c) 2020-2021 Advanced Micro Devices, Inc. All Rights Reserved.
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 #  Permission is hereby granted, free of charge, to any person obtaining a copy
 #  of this software and associated documentation files (the "Software"), to deal
 #  in the Software without restriction, including without limitation the rights
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 #  copies of the Software, and to permit persons to whom the Software is
 #  furnished to do so, subject to the following conditions:
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 #  The above copyright notice and this permission notice shall be included in all
 #  copies or substantial portions of the Software.
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 #  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 #  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 #  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 #  SOFTWARE.
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 #######################################################################################################################

project(VFX C CXX)

### Create VFX Library ################################################################################################
add_library(vfx STATIC "")

### Cached Project Options #############################################################################################
option(VFX_ENABLE_WERROR "Build ${PROJECT_NAME} with more errors" OFF)

target_compile_definitions(vfx PRIVATE ${TARGET_ARCHITECTURE_ENDIANESS}ENDIAN_CPU)

if(LLPC_CLIENT_INTERFACE_MAJOR_VERSION)
    target_compile_definitions(vfx PRIVATE LLPC_CLIENT_INTERFACE_MAJOR_VERSION=${LLPC_CLIENT_INTERFACE_MAJOR_VERSION})
    target_compile_definitions(vfx PRIVATE PAL_CLIENT_INTERFACE_MAJOR_VERSION=${PAL_CLIENT_INTERFACE_MAJOR_VERSION})
endif()

if(LLPC_ENABLE_SHADER_CACHE)
    target_compile_definitions(vfx PRIVATE LLPC_ENABLE_SHADER_CACHE=1)
endif()

target_sources(vfx PRIVATE
    vfxParser.cpp
    vfxPipelineDoc.cpp
    vfxRenderDoc.cpp
    vfxSection.cpp
    vfxEnumsConverter.cpp
    vfxVkSection.cpp
)

target_compile_definitions(vfx PRIVATE VFX_SUPPORT_VK_PIPELINE)

target_include_directories(vfx
PUBLIC
    ${PROJECT_SOURCE_DIR}
PRIVATE
    ${PROJECT_SOURCE_DIR}/../../imported/spirv
    ${PROJECT_SOURCE_DIR}/../../include
)

target_link_libraries(vfx PRIVATE khronos_vulkan_interface)
